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Hunter: Part 1
Duration: 7min 32sec Views: 1 097 Submitted: 7 years ago Submitted by:
Description: The story of Hunter begins in early 2009. I had to attend interviews with universities and prove I could make films. All I could show them was an A-level Media Studies horror film I was part of, and that sucked the big one. I could show it and critique it, but I needed something else, something good. Enter: The Movies. This godsend let me put out a short film (by film standards, by Movies standards it's a friggin' epic) all on my own. Although principle photography took place over a single afternoon (twenty years, game time), I never felt happy with it, and in the end only a short clip (the ambulance chase and abduction scenes) were shown. This version, which I now refer to as the workprint, was quite rough, and used temp music (I realise I'm using a lot of technical jargon, forgive me if I lose you). I felt I could do better. So, from around June into the fall, I continued editing. Quite a lot of the finished film is reshoot material, as I was constantly noticing plot holes and continuity errors. Of course, by the time of the reshoots, the two principle actors had aged visibly. Most roles were entirely costumed, and so could be replaced easily. However, Jek (the hero) proved a problem, and although I did my best to hide it, it looked like Jek would have to occasionally switch age throughout the film. Luckily, fate smiled on me. I hired a new Stuntman to replace some old, retiring ones, and found he was a dead ringer for Jek's actor. Actually, the game was recycling the same model, but you know what I mean. So, with a new Jek, I finished reshoots and assembled what you see here. However, there was one thing still bugging me. Ever since October, I had been trying to find someone who would be willing to score the film for free (hey, it's a The Movies movie. The budget ain't too big). Eventually, I found Paul Wisby. Although he agrees his initial mix was somewhat lacking in the sync department, I managed to work my editing magic to get it working reasonably well with the picture. Also, you may be wondering why the film does something during and after the fire scene (I'm avoiding spoilers). This was because when I first exported the rushes, I found the sound effects were slowly drifting off sync just before the fire scene, and then got worse and worse as it went on. This was my attempt to cover it up by being arty. Art from Adversity, I guess. That's about all I have to say. I hope you enjoy watching Hunter as much as I enjoyed making it.