«No it is not. All you need to do is work on a single dds texture (an image/picture file). The game itself creates all the animation from that one texture file.
You can easily work on dds image files with Paint.Net, though it requires adding a plug-in for the program to be able to read and save in the dds format.
There are two ways of creating the file, one is using a program such as MED (The Movies Editor) 9 http://www.dcmodding.com/drupal/node/2173 )in order to extract the needed image from the game's Pak file. The file you need is Intro.dds, and you can find Intro.dds in The Movies->Data->textures->ui folder.
Or you can create your own Intro.dds Image file with Paint.net (save in DXT3 dds format -you will be asked during the 'save as' process). Then go to The movies game folder, go into the Data folder,then go into the Texture folder, then finally go into the ui folder and place Intro.dds in there. If any of the folders do not exist, just create and name them appropriately (The game hides all of it's folders in it's pak files, but by crating the right path, the game will read your creations first.)
If you create your own Intro.dds file, it is square, the right half of the image is the background. The upper left quarter is where the logo image and name goes. You need to play around with it a bit, else you can have your logo image staying with the name, or parts of the lettering being chopped of until they are poured out.»
The Movies- Customizing the Lionhead Intro
Duration: 0min 20sec Views: 2 633 Submitted: 6 years ago Submitted by:
Description: It is possible to change the initial Intro for the movies by just modifying a single texture file. All that needs to be modified is Intro.dds Which is found in (Your Drive):->Program Files (x86)Lionhead Studios Ltd->The Movies->Data->textures->ui Discovered this by chance while changing all texture files with the Lionhead logo to the logo I use for Beastly Exploitation Cinema.
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